Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl

REVIEW · SAVANNAH

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl

  • 3.54 reviews
  • From $25.00
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Operated by The American Tour Company, LLC · Bookable on Viator

Traveller rating 3.5 (4)Price from$25.00Operated byThe American Tour Company, LLCBook viaViator

Savannah’s nightlife tells stories with teeth. This 2-hour Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl stitches together historic district bars and spooky storytelling, with a mobile ticket and a clear starting point at Columbia Square.

I like the variety of pubs on the route, so you get more than one kind of vibe in a short time. I also like the guide energy when it lands—Fiona, in particular, is known for mixing spooky tales with personal touches (and yes, pickle-back shots show up in the fun).

One caution: this is a walk-and-talk crawl, so weather matters. In a thunderstorm situation, one guest had trouble with the meet-up experience, so do confirm you’re at the right starting spot and dress for rain or humidity.

Key things to know before you go

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Key things to know before you go

  • Five historic stops in about two hours keeps the pace lively and stops you from getting stuck in one room
  • Mobile ticket means less fuss once you meet your guide
  • Included drinks add real value to a $25 price point, especially if you planned to bar-hop anyway
  • Small enough groups (max 30) help you actually hear the stories, not just drift through them
  • Columbia Square start is the anchor for the whole night, so arrive a few minutes early
  • Good-weather requirement matters because you’ll be walking between stops

Price and what you actually get in 2 hours

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Price and what you actually get in 2 hours
For $25 per person, this crawl is priced like a budget-friendly night out, but structured like a guided experience. The big value isn’t just the drinks—it’s the route plus the on-the-street stories that connect each stop to Savannah’s spooky reputation.

You’re looking at about two hours, with roughly 20 minutes per stop across most locations (one longer stop, about 40 minutes). That timing matters. It keeps you moving, lets the guide thread together a theme—ghosts, voodoo vibes, and murder-mystery lore—and reduces the chance you’ll feel trapped in a single bar waiting for the rest of the group.

And because the tour ends back at the meeting point, you don’t have to scramble for logistics at the finish. Your biggest “cost” will be what you spend beyond included drinks, like extra rounds, snacks, or souvenirs.

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Where the crawl starts: Columbia Square and the walk rhythm

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Where the crawl starts: Columbia Square and the walk rhythm
The tour starts at Columbia Square (Savannah, GA 31401) and loops back there. That’s a smart setup for a ghost pub crawl: one easy anchor point, and you don’t have to navigate a complicated drop-off plan.

Expect a nice walking pace through Savannah’s historic district. The walk is part of the entertainment. It’s when you cross quiet stretches with gas-lamp vibes that the stories feel like they belong in the street, not in a classroom. With a maximum of 30 people, you’re not in a huge mob—small enough for the guide to be heard and for the group to stay together.

Practical tip: show up early and stand where your guide can find you quickly. Since at least one guest ran into trouble during a storm scenario, being clear on the exact meet-up location is worth doing.

Stop 1: Abe’s on Lincoln and the feeling of old Savannah

The first stop is Abe’s on Lincoln, a place framed by the idea of Savannah’s darker past. The description leans into the building’s role as a sort of holding place from earlier times, including housing wounded and dying during violent conflict-era days.

Even if you don’t care about the specifics, you’ll care about the atmosphere. Abe’s on Lincoln is positioned as a start that sets the tone: this isn’t just a fun crawl, it’s a night designed to make history feel uncomfortable in the best way.

What to watch for:

  • This is a “tone setter” stop, so pay attention at the beginning. The guide tends to use the first location to establish the theme and your role in it: listen, look around, and keep walking.

Stop 2: Collins Quarter and the haunted-hangout vibe

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Stop 2: Collins Quarter and the haunted-hangout vibe
Next up is the Savannah Historic District area, highlighted around Collins Quarter. Here, the focus shifts from the heavy historical vibe to something more social and cafe-like—still with the ghostly overlay.

Collins Quarter is presented as a place where the supernatural feels close to the everyday. You’ll likely get story moments that play with the idea of spirits lingering around ordinary scenes: conversations, dining-room energy, and the sense that the building has seen more than modern guests know.

Why this stop works:

  • It gives you contrast. After a heavier opening, Collins Quarter can feel lighter, like the tour is loosening its grip—until the next location tightens it again.

Stop 3: Vice Lounge and the moody, cocktail-side of mystery

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Stop 3: Vice Lounge and the moody, cocktail-side of mystery
Then it’s on to Vice Lounge + Mojito Bar, tied in the experience to Vice Bar. This is the “nightlife” stop in the middle of the crawl: glamour, intrigue, and a supernatural edge.

The tour frames Vice Bar as the place where “pleasure meets the paranormal,” which basically means expect a more playful, seductive tone in the stories and the mood of the bar itself. This is also where many pub-crawl groups start to really settle into the experience—smiling, listening, and letting the guide steer the night.

Practical note: if you’re sensitive to strong drinks or just want control, keep an eye on your pace here. You’re still early enough that one slow sip can help you finish strong later.

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Stop 4: Totally Awesome Bar and the ghost of game-night nostalgia

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Stop 4: Totally Awesome Bar and the ghost of game-night nostalgia
Stop four is Totally Awesome Bar, presented as a time-roller of sorts, mixing old-world Savannah vibes with modern fun. The spooky angle here comes from a very specific flavor: gamers past and the idea that nostalgia has its own kind of spirit.

This is one of the best stops for groups who like atmosphere and character. If your ideal ghost tour includes playful, themed moments (not just grim history), this is where the tone can turn more comedic or mischievous—especially compared with the heavier “Lincoln” start.

What I think makes this stop appealing:

  • It breaks the pattern. Instead of repeating the same historical explanation style, the tour changes the story lens—so your brain stays engaged.

Stop 5: The Rail Pub for craft beer energy and final haunting stories

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - Stop 5: The Rail Pub for craft beer energy and final haunting stories
The last stop is The Rail Pub. This is described as a “hidden” vibe in the historic district, with the focus on craft beers, spirits, and elixirs—plus a suggestion that the bartenders know how to match flavors like they’re working from a secret playbook.

If the first four stops build the story, The Rail Pub is where you wrap it up with real “this is what the night tastes like” energy. It’s the end of the line for the walking part, so it’s a good time to settle in, get your final drink, and let the guide close the theme.

Value angle: by the final stop, the tour has already sold you on the fun. The last bar should feel like a proper payoff—something you’d choose even if you weren’t doing the crawl.

The guide effect: Fiona’s style and why it matters

Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl - The guide effect: Fiona’s style and why it matters
You can’t buy good timing in a ghost tour. You need a guide who knows how to hold attention while moving a group through different rooms.

In the feedback you can feel a clear pattern: the best nights are the ones where the guide blends spooky stories with real personality. Fiona comes up again and again as someone who’s described as engaging and fun, with personal story energy that makes the details land.

There’s also a practical, “this is why it works” detail: the guide’s pacing helps you stay in sync with the group. In a pub crawl, your night can fall apart if people split up or the order drags. A strong guide keeps the flow tight enough that you actually experience all the stops without feeling rushed or lost.

If you like a tour that plays with spooky but still feels like a social night out, look for a guide who can balance humor with atmosphere—and this one seems to do that often.

Drinks, food, and how to not end up tired

The tour includes some delicious drinks, but it does not include food or snacks. That means your best move is to eat beforehand, especially if you tend to get sleepy or lightheaded after alcohol.

In a two-hour crawl with multiple stops, alcohol adds up faster than you think because the drinking is paced around storytelling. If you want a full experience without feeling wrecked at stop five, plan for:

  • a real meal before you go
  • a glass of water sometime mid-crawl
  • going easy if you’re sensitive to stronger drinks

One fun detail from past experiences: pickle-back shots have shown up as part of the energy. Even if you skip them, that tells you this crawl doesn’t take itself too seriously. It leans into the spooky theme while keeping the bar-crawl vibe fun.

Weather and comfort: Savannah nights can be unpredictable

This experience requires good weather. That’s not just a legal phrase—it directly affects whether you can enjoy the walk between historic district stops.

If rain hits, you’ll still want to be prepared. Wear shoes that handle wet sidewalks and bring a light layer you can keep on without fighting the humidity. And since one cancellation story involved confusion and a refund request, I’d treat meet-up accuracy as non-negotiable: arrive a few minutes early and double-check you’re at Columbia Square when the group is gathering.

Also, remember this is a night of stories in outdoor-to-indoor transitions. If you get cold easily, plan for it. If you get overheated easily, bring water and pace your drink choices.

Who should book this crawl (and who might skip)

This is a strong pick if you:

  • want a 2-hour Savannah activity that mixes history vibes with nightlife energy
  • enjoy guided storytelling more than bar-hopping randomness
  • like group-friendly plans that feel fun without being a huge bus tour
  • are booking for a larger group, since it works well with group dynamics and keeps you together

You might hesitate if you:

  • dislike walking between stops, even short distances
  • only want quiet, museum-style history (this is pub crawl entertainment, not a lecture)
  • are trying to avoid alcohol-related nightlife altogether

Overall, it’s built for people who like being out at night, drinking something tasty, and listening to a guide paint a spooky picture on Savannah’s streets.

Should you book it?

I’d book this if you want an easy, budget-friendly way to experience Savannah after dark—especially if you like ghost-themed storytelling paired with actual bar stops. For $25, the combination of guided route + multiple historic bars + included drinks is hard to beat for a two-hour night out.

Book it with confidence if you’re the type who enjoys atmosphere and doesn’t need perfect silence to enjoy history. Just do two things to protect your experience: eat before you go, and check the weather and the exact meeting point so your night starts on time and stays on track.

FAQ

How much does the Savannah ghost pub crawl cost?

It costs $25.00 per person.

How long is the experience?

It runs for about 2 hours.

Where do we meet, and where does it end?

The tour starts at Columbia Square, Savannah, GA 31401, USA and ends back at the meeting point.

What’s included in the tour price?

The experience includes Savannah’s most haunted pubs, bars, and taverns, stories along the way, and some delicious drinks. Gratuities and food are not included.

Do I need to bring a paper ticket?

No. You’ll use a mobile ticket.

Is transportation included?

Transportation to and from the meeting point is not included.

Is food or snacks included?

Food or snacks are not included.

Is gratuity included for the guide?

No, gratuities are not included, though they are appreciated.

Is the tour canceled for bad weather?

The experience requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund.

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