New Orleans Ghosts Boos and Booze Haunted Pub Crawl

REVIEW · NEW ORLEANS

New Orleans Ghosts Boos and Booze Haunted Pub Crawl

  • 4.58 reviews
  • 1 hour 45 minutes (approx.)
  • From $36.00
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Operated by New Orleans Ghosts By Us Ghost Adventures · Bookable on Viator

Traveller rating 4.5 (8)Duration1 hour 45 minutes (approx.)Price from$36.00Operated byNew Orleans Ghosts By Us Ghost AdventuresBook viaViator

New Orleans has a way of making the supernatural feel ordinary, and this tour leans into that. You’ll walk through classic spots like Jackson Square and Lafitte’s Blacksmith Shop with a guide and hit multiple bar stops along the way, all while hearing carefully researched haunting stories.

What I like most is the mix: you get stories with real historical grounding, not just generic spooky talk. I also like the pacing and format—four bars are built into the route, so you can choose your drinks while the guide keeps the mood light, creepy, and moving.

One caution: this is a walking crawl with a tight meeting window, and the experience depends on staying with the group. Plan to be at Jackson Square early and ready to start on time, especially if you’re trying to fit it into a packed NOLA day.

Key things to know before you go

  • Jackson Square start (arrive 15 minutes early): you’ll begin at the park, then roll right into the evening’s stories.
  • Four bar stops, drinks optional: the tour includes the stops, but you pay for what you order.
  • Researched hauntings instead of random ghost lore: the guide frames each location with specific background.
  • A Voodoo-focused cultural stop: the tour includes a shop visit and context on Voodoo in New Orleans.
  • A mix of pirate, serial-killer, and mansion stories: expect a wide emotional range, not just one spooky vibe.
  • Group size stays reasonable: the crawl caps at 50 people, which helps you stay part of the action.

Why this haunted pub crawl fits New Orleans so well

New Orleans Ghosts Boos and Booze Haunted Pub Crawl - Why this haunted pub crawl fits New Orleans so well
New Orleans has a reputation for ghosts. The trick is sorting out what’s just performance from what feels tied to the city’s real streets and real eras. This crawl works because it treats the spooky stuff like a guided night out, not a jump-scare movie. You’re walking, drinking if you want, and learning why certain places carry a long list of stories.

It’s also priced so you don’t feel locked in. At $36, you’re paying for the guide and the researched storytelling, not for a package of pre-selected drinks. That means you can order something you actually like, or go easy and still enjoy the show.

The route is designed for a good evening flow in the Quarter: start near a landmark, then keep moving through the kind of streets where history repeats itself. In about 1 hour 45 minutes, you cover multiple famous stops and still end back where you began.

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The big value question: is $36 worth it?

For me, the value comes down to three things: time, content, and control. You’re getting a guided, story-driven experience for nearly two hours, and the structure is built around four bar stops so you don’t feel like you’re just standing around listening.

You also control your spending on drinks because they are not included. If you’re the type who wants a light cocktail, you’ll like that flexibility. If you want something stronger, the tour gives you chances to order—without forcing you into a drink package.

The one small add-on is optional tech: an EMF detector rental or purchase is listed separately at $6. You can skip it and still get the full experience, especially since the real draw here is the stories and the guided route.

Jackson Square: the eerie way to start your night

New Orleans Ghosts Boos and Booze Haunted Pub Crawl - Jackson Square: the eerie way to start your night
Your tour meets in Jackson Square, and you’re told to arrive about 15 minutes before the start time. That matters. It’s a popular spot, so arriving early helps you find your group quickly and get oriented before you head into the darker parts of town.

Jackson Square also sets the tone. The park is said to be haunted, and the expectation is that the evening may start with spooky sightings or strange moments before the official walking portion even begins. Even if nothing happens, the setting does the job: old stone, street energy, and that distinct Quarter feeling.

Practical tip: wear shoes you can walk in for a while. The crawl moves from landmark to landmark, and you don’t want to lose the vibe because your feet are angry.

Omni Royal Orleans and the Lez Zeppelin connection

One of the early stops is the Omni Royal Orleans—and yes, the tour ties it to an iconic Lez Zeppelin song. That kind of pop-culture reference isn’t just a fun trivia moment. It’s a way to help you connect the hotel to the city’s bigger storytelling tradition: New Orleans layers art, music, and old buildings like they’re one continuous performance.

From there, the guide points you toward why this place is considered one of the most haunted sites in the city. You’re not just hearing that it’s haunted; you’re hearing the reasoning and the atmosphere around it, which makes the stop feel grounded in location rather than pure myth.

If you like haunted tours that still feel like a walk through real neighborhoods, this is the right style. The guide keeps the story tied to what you can see around you.

The 1834 building and firsthand accounts

New Orleans Ghosts Boos and Booze Haunted Pub Crawl - The 1834 building and firsthand accounts
Another stop centers on a building dating back to 1834, described as a site with numerous ghosts who felt attached to the property. This is one of the moments where the tour leans into specific testimony: the guide references first-hand accounts from patrons of a bookstore connected to the location.

What I like about this kind of stop is that it changes the texture of the tour. It isn’t just a spooky landmark. It’s a place where people have visited for years, then later described unexplained happenings. That gives the stories a different weight than generic ghost legends.

One thing to keep in mind: this is still a pub crawl format, so you’ll be walking and listening, not stopping long enough for a museum-style experience. The point is to keep the atmosphere moving.

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Voodoo shop stop: culture, context, and what the guide says matters

Then you’ll hit a Voodoo-oriented shop that opened in 1996 and is described as one of the more reputable places to buy Voodoo goods. The guide uses this stop to explain culture around Voodoo in New Orleans and the ramifications it’s said to have for both the living and the dead.

This is a useful counterbalance in a ghost tour. Even if you don’t buy anything, you’ll leave with context. The story is framed as cultural history rather than a spooky theme park trick.

If you’re curious, ask yourself what you want from the experience: scares only, or understanding too. This stop gives you the second option.

Pirate’s Alley Cafe: friendly face, dark backstory

Next up is Pirite’s Alley Cafe, where the guide focuses on the city’s pirate past. The tone here is more social and fun. The stop is built for the reality of a pub crawl: you can have a round or two while you listen.

But the message isn’t just pirates being silly. The cafe is described as having a dark history waiting to be told. That blend is where the tour does well: it keeps the night enjoyable, even when the facts get grim.

Practical angle: if you’re picky about drinks, pay attention here. This is one of your more clearly “pub-crawl-friendly” moments, and it’s easier to order once you’re settled and not rushing between stories.

Ice House Bar at the Provincial Hotel: paranormal after-hours energy

At the Ice House Bar inside the Provincial Hotel, the mood shifts more sharply. The guide emphasizes the hotel and bar’s checkered past and the idea that the location is active even more after hours. There are reports of paranormal activity attributed to bar tenders and also to guests on the tour.

This is where you’re most likely to feel the tour’s spooky emphasis in the present tense. Whether or not you experience anything yourself, the stop feels like the tour wants you to pay attention. The Provincial area gives that “late-night stories happen here” feeling that makes ghost tours work best.

If you’re someone who likes haunted stories with a little grit—places with a history of people coming and going—this is a highlight.

LaLaurie Mansion: beauty with a brutal narrative

Then the tour hits LaLaurie Mansion. It’s described as a beautiful home, but with an ugly past: turmoil, struggle, heartbreak, and revenge.

This stop changes the emotional temperature. You’re not in a jokes-and-pirates moment anymore. The guide’s job here is to handle a painful story carefully while still connecting it back to why the building matters today.

If you’re traveling with people who don’t like heavy topics, consider whether this stop will feel too intense. It’s still part of a ghost crawl, but it’s rooted in real tragedy.

The 1829 killer-linked hotel stop

After LaLaurie Mansion, the tour continues with another historic stop: a hotel dating back to 1829, described as haunted and tied to an ax murderer and serial killer. The guide brings back memories of victims, described as still trapped in the house.

Again, this isn’t a gentle stop. It’s frightening in a direct way, and it leans into lingering harm rather than purely spooky atmosphere.

If you’re sensitive to violent history, you might want to mentally prepare. And if you’re not, this is the type of story that makes ghost tours feel different from generic entertainment: it’s about the way places remember what happened there.

Expect that you’ll likely want another drink after this stop. The crawl’s structure supports that.

Lafitte’s Blacksmith Shop Bar: pirates, spirits, and daiquiri time

You finish at Lafitte’s Blacksmith Shop Bar, described as one of the oldest bars in America and an iconic pirate hangout. This is where the tour gets celebratory again. The guide talks pirates and spirits and recommends the iconic daiquiris to soothe your soul after the earlier stops.

This ending works well because it brings you back to a classic New Orleans bar experience. You’re not leaving the Quarter still tense—you’re ending in a place that feels built for night life.

Also, since the tour ends back at the meeting point, you’re not left stranded with a long walk to your next plan. It’s designed as a complete evening arc.

The pacing, walking, and group size reality check

This is a 1 hour 45 minutes walking tour with a maximum group size of 50. That’s big enough to have energy, but small enough that the guide can still keep you together most of the time.

The stops are roughly short blocks—think about 15 to 20 minutes per main location. That means you get enough time to hear the story and soak in the place, but not so long that you feel stuck somewhere you don’t enjoy.

You’ll get the best experience if you treat it like a conversation you don’t want to miss. Keep close to the guide, and don’t get distracted by side streets.

Drinks, timing, and what to do if you want to order

Drinks are not included, but you will be at multiple bars during the crawl. That’s the point: you choose what you want to drink, and the guide builds story beats around the stops.

If you’re going to order, plan to do it at the start of each bar stop rather than waiting. The tour keeps moving, and you’ll want to avoid feeling rushed.

One more small but important practical note: if you’re considering an EMF detector, remember it’s optional and costs extra ($6). The core of the experience still works without it.

Guide quality matters, so pick your tour date with care

This is one of those experiences where the guide has a big impact. When the guide is on their game, you’ll get more than scare stories—you’ll get local tips and clear storytelling that makes the Quarter feel like a living timeline.

For example, in one highlight from past tour experiences, a guide named Royale stood out for mixing strong area knowledge with fun energy, especially for first-timers. That’s the kind of guiding style that turns a ghost crawl into a New Orleans orientation.

At the same time, I’d be honest: if the tour’s timing and meeting point aren’t handled well, the experience can suffer fast. You can’t control everything, but you can do your part: arrive early at Jackson Square, keep your eyes on your group, and stay with the plan.

Who should book this (and who might not love it)

This haunted pub crawl is a strong match if you want:

  • A short, guided night in the Quarter with multiple famous stops
  • Ghost stories that connect to specific locations (not just spooky generalities)
  • A pub-crawl vibe where you can order drinks when the tour reaches the bars
  • Something fun enough for newcomers but still spooky enough for horror fans

It may be less ideal if:

  • You need lots of downtime or long stops inside bars
  • You dislike heavier historical content, since the route includes mansion and killer-linked stops
  • You’re looking for a quiet, seated, low-walking experience

If you’re traveling with friends who all want different things—history buffs, bar people, and ghost hunters—this tour is one of the easier ways to keep everyone engaged.

Should you book New Orleans Ghosts Boos and Booze?

If you want a spirited New Orleans night with researched haunting stories and bar stops, I’d book it. The price feels fair for the time and the number of major locations, and the walking structure means you’re not stuck in one spot while the night fades.

Do it especially if this is your first visit and you want the Quarter explained through places like Jackson Square, LaLaurie Mansion, and Lafitte’s Blacksmith Shop. Just be sure you show up early, stick with the group, and mentally brace for the darker stops as part of the package.

FAQ

How long is the New Orleans Ghosts Boos and Booze Haunted Pub Crawl?

The tour runs for about 1 hour 45 minutes.

How much does it cost?

It costs $36.00 per person.

Where does the tour start and end?

It starts at Jackson Square in New Orleans and ends back at the meeting point.

What languages is the tour offered in?

The tour is offered in English.

Are drinks included?

No. Drinks are not included, so you can pick and choose what you order.

How many bar stops are included?

The tour includes stops at four bars, with haunted spots between them.

Is an EMF detector included?

No. EMF detector rental or purchase costs $6 and is not included.

What size is the group?

The tour has a maximum of 50 travelers.

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